![]() Model tears apart during animation, polygons are not connected In Unity try removing any specular map or setting the material from Standard (Specular) to just Standard. Model/Avatar has blinking white dots in VRChat or you will have to manually 'flip' the normal in a 3D modeling program such as Maya or Blender. You need to flip the 'normals' of any polygon that is not facing the right direction so that Unity knows the correct side of a polygon is never seen and thus shouldn't be drawn (culled).Įither try click 'recalculate normals' in Unity in the inspector window when the model is selected in the project window, and pray. Model/Avatar is see through from the front, or seems like the visible faces of the model is inside out Keep disabling more and more until the crash goes away, and you've found the offending object. ![]() It is also useful to know that you can figure out what causes a crash by a process of elimination by way of disabling half the objects in your scene (except those you need to be able to build) and then building to see what happens. Either remove the reference camera, or remove the water. This is known to occur when a reference camera is assigned in the scene descriptor (such as when adding post processing effects), and a water object is added to the scene that uses its own camera to produce reflections. You can find fog settings under your scene lighting. Make sure if your scene has fog enabled, that you have a value specified higher than 0, or turn off fog. Oculus Rift HMD doesn't turn on or display when loading world in VRChat
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